1. HOYLE S RULE: (Tick S)
You may not lay a single s on the end of a word unless you change the beginning also! You may also NOT lay an s on a single tile - so no aS, iS, oS, eS, uS.
2. NO S STEALS (FSW rule): (No S (FSW))
A single S cannot be added to the end of a word - a word being two letters or more, unless you change the beginning also. In front of a word or on single tiles is ok!
3. INVISIBLE S:
The letter S CANNOT be played in any way, at any time.
3a. INVISIBLE LETTERS:
The stated letter CANNOT be played in any way, at any time.
4. NO PINKS:
The pink squares may not be used at any time.
5. NO PEACH:
The peach squares may not be used at any time.
6. PEACH GROVE:
You may not clear the board(use a pink square) until you have 4 bonus points. (Peach dots by your name). Please let other player know you have the 4 BEFORE clearing to avoid misunderstandings.
7. CROSSWORD OX:
The Hoyle S rule also applies so please tick S rule on. No 2 letter words may be used at any time (filling in to make a 3 letter word is allowed). Example below - black are the original words - the red is the 'filler' word.
C __A __ P
A __P __ E
P __E __ N
E ______T
8. 2 TILE:
You may only play 2 tiles per go.
8a. 3 TILE:
You may only play 3 tiles per go.
9. BORDERLINE:
The very outside edge of the board cannot be used (including pinks).
10. BORDER ESCAPE:
The very outside edge of the board cannot be used except for ANY of the FOUR centre pinks to clear. Then only the ONE tile on the pink - no other tiles allowed on the outside edge.
11. QUADRO:
No word on the board, anywhere, should be more than 4 letters long - example: if you lay ires or horn, it CANNOT be added to. The no s rule also applies.
12. SETTERS CHOICE:
The player that sets the table chooses the rules.
13. JUMPERS CHOICE:
The player that joins the table chooses the rules.
14. NO S, EVER ON THE END OF A WORD: (HISSING ESSES!)
Words such as - chaos, his, ass, is, os, es CANNOT be used at all.
15. CORNER PINKS ONLY:
You can only clear on any for the FOUR corner pinks, the centre pinks are not to be used at all.
16. CLEAR ON YOUR OWN PINK ONLY:
You can only clear on the ONE pink square nearest to where you 'sit' (Next to your avatar/name).
17. CLEAR ON CENTRE PINKS:
You can only clear on any of the FOUR centre pinks, the corner pinks are NOT to be used at all.
18. ODDBALL RULES:
Other rules will be explained by the hosting TD
BINGO TOURNAMENT
ALL ROUNDS 100 POINTS 100 SECONDS - TICK O only
This is played against another player, but you sit at separate tables!
Pairs are announced and you sit at adjacent tables and set 100 points - 100 seconds - tick O only. (Seconds don't really matter - just makes it easier to check table settings)
The TD will enter - both press start - TD leaves - click the ok on the box that pops up and then you wait for the signal in lobby.(DO NOT PLAY)
When all the tables are prepared the TD will say 'ready, steady, GOOOOO' in lobby.
Click the name tab where the TD was sitting to remove them and the game starts.
You then play as fast as you can, all by yourself, till you reach 100 points. You then shout 'BINGO' in lobby.
Please remain at the table till the TD has verified the points. You can then leave the table ready for the next round.
.DOUBLES TOURNAMENT SPECIFIC RULES
In Doubles Tournaments, in the case of a Disconnection, the Disconnected player has 7 minutes to return. If they cannot return, the opposing team chooses a player to continue the match, 1 vs 1 this will ensure that all games end at the same time. If BOTH non playing team members are present then they may BOTH enter the game as a watcher and help their team mate. If the Disconnected player does not return before the start of the next round, the TD will remove the team from the tournament. Each TEAM is allowed one Disconnection. 2nd Disconnection results in a loss. ALSO COMMUNICATION BETWEEN PARTNERS CAN BE IN PM / MSN OR ACROSS THE TABLE.
When playing doubles it is the combined score of both players that counts. Should the scores at the end of the game be tied, the team player who won the game is the Team that wins the match.